Decentraland, one of the biggest metaverse platforms on the market, recently issued an open call for digital creators to enter the market by creating custom NFT emotes.
Creators Can Create Custom Moves
In the technical documentation of Decentraland, Emotes are described as “animation sequences for avatars’ skeleton bones”. These sequences enable avatars to perform custom moves and reactions, such as waving to other users, or dancing at concerts.
Alongside the free, default Emotes available to all platform users, Decentraland will support the creation and use of custom NFT Emotes minted on the blockchain. Creators will be able to sell these Emotes on the Decentraland Marketplace as NFTs.
Creating custom Emotes will work along the same guidelines as creating ‘Wearables’ on the platform. Wearables are the various clothing pieces, accessories, and bodily characteristics that can be used to alter a Decentraland avatar’s look.
In order to be able to mint their work, creators must first pay the Emote publishing fee, and wait for the Curation Committee to approve their items. The rarity levels of these NFT Emotes will also differ depending on how many copies are minted.
The Debut of Emotes
Pre-programmed Emotes were introduced on the platform in March of this year, making bodily expression a smoother experience in digital spaces.
NFT Emotes made their debut appearance during this year’s Metaverse Fashion Week, and came in the shape of a few fashion postures, offered freely at a secret statue in the metaverse, according to Decentraland’s blog.
In June, pop star Thalia airdropped Emote versions of her signature dance during the first-ever Metaverse Pride Parade.
Decentraland is planning even more special events for creators. In anticipation of the Metaverse Music Festival, coming up in mid-November, the Decentraland Foundation announced that it will be hosting an Emote contest for the best dance moves ahead the big event.
On the Flipside
Many users have stated that, while trying out VR technology for the first time, even if they don’t often have motion sickness, they tend to feel unbearably uncomfortable after just a brief session.
The metaverse’s smooth and immersive experience is deeply dependent on hardware. Tech companies are trying to secure their share in the VR hardware market, but the technology is still developing.
Why You Should Care
According to the newest report by consulting firm Mckinsey & Company, global expenditure in the Metaverse could hit $5 trillion in 2030. The creator economy is sure to be a crucial part of the metaverse, as it enables the monetization of digital experiences. It also acts as the driving force for the creation of thriving digital communities.
Read more about big tech companies in the metaverse:
Big Tech Metaverses: Everything You Need To Know About Meta, Microsoft, Google, And Apple
Read more about top 10 metaverses in the industry:
Top 10 Metaverses to Keep an Eye on in 2022